[−][src]Function pokemon_rust::common::load_full_texture_sprite_sheet
pub fn load_full_texture_sprite_sheet(
world: &World,
image_name: &str,
image_size: &(u32, u32),
progress_counter: &mut ProgressCounter
) -> Handle<SpriteSheet>
Loads a texture from a given image filename, and creates a spritesheet to it representing the entire texture.