[−][src]Function pokemon_rust::common::load_full_texture_sprite_sheet

pub fn load_full_texture_sprite_sheet(
    world: &World,
    image_name: &str,
    image_size: &(u32, u32),
    progress_counter: &mut ProgressCounter
) -> Handle<SpriteSheet>

Loads a texture from a given image filename, and creates a spritesheet to it representing the entire texture.