[−][src]Function pokemon_rust::systems::character_movement_system::on_movement_finish
fn on_movement_finish(
character: &mut Character,
movement_data: &mut CharacterMovement,
allowed_movements: &AllowedMovements,
transform: &mut Transform,
animation_table: &mut AnimationTable<CharacterAnimation>,
sprite_render: &mut SpriteRender,
player_entity: Option<&PlayerEntity>,
map: &mut MapHandler,
event_queue: &mut EventQueue
)