[−][src]Function pokemon_rust::systems::character_movement_system::on_movement_finish

fn on_movement_finish(
    character: &mut Character,
    movement_data: &mut CharacterMovement,
    allowed_movements: &AllowedMovements,
    transform: &mut Transform,
    animation_table: &mut AnimationTable<CharacterAnimation>,
    sprite_render: &mut SpriteRender,
    player_entity: Option<&PlayerEntity>,
    map: &mut MapHandler,
    event_queue: &mut EventQueue
)