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//! Common constants used throughout the entire game. /// The size of a tile, in pixels. pub const TILE_SIZE: u8 = 32; /// An offset applied to the Y coordinate of the player to better align it /// to its tile. An offset value of 0 would make it perfectly centered in /// the tile. pub const UNIVERSAL_PLAYER_OFFSET_Y: f32 = 12.; /// The Z coordinate of the Terrain layer of the map. pub const MAP_TERRAIN_LAYER_Z: f32 = -1.; /// The Z coordinate of the Decoration layer of the map. pub const MAP_DECORATION_LAYER_Z: f32 = 0.5;