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use amethyst::ecs::{Component, DenseVecStorage};
use std::{
collections::HashMap,
hash::Hash,
};
pub mod character;
pub mod map_change_announcement;
pub mod text_box;
pub struct AnimationTable<T>
where
T: 'static + Eq + Hash + Sync + Send
{
table: HashMap<T, AnimationData>,
pub active_animation: Option<T>,
pub timing: f32,
}
impl<T> AnimationTable<T>
where
T: 'static + Eq + Hash + Sync + Send
{
pub fn new() -> AnimationTable<T> {
AnimationTable {
table: HashMap::new(),
active_animation: None,
timing: 0.,
}
}
pub fn get(&self, key: &T) -> Option<&AnimationData> {
self.table.get(key)
}
pub fn insert(&mut self, key: T, value: AnimationData) {
self.table.insert(key, value);
}
pub fn change_animation(&mut self, new_animation: T) {
self.active_animation = Some(new_animation);
self.timing = 0.;
}
pub fn skip_to_frame_index(&mut self, index: usize) {
if index == 0 {
self.timing = 0.;
} else {
self.timing = self.table
.get(self.active_animation.as_ref().unwrap())
.unwrap()
.timings[index - 1];
}
}
}
impl<T> Component for AnimationTable<T>
where
T: 'static + Eq + Hash + Sync + Send
{
type Storage = DenseVecStorage<Self>;
}
pub struct AnimationData {
pub timings: Vec<f32>,
pub frames: Vec<usize>,
}