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use amethyst::ecs::World;
use crate::entities::character::CharacterId;
use super::{BoxedGameEvent, CharacterSingleMoveEvent, ExecutionConditions, GameEvent, RepeatedEvent};
#[derive(Clone)]
pub struct CharacterMoveEvent {
executor: RepeatedEvent<CharacterSingleMoveEvent>,
}
impl CharacterMoveEvent {
pub fn new(character_id: CharacterId, num_tiles: usize) -> CharacterMoveEvent {
CharacterMoveEvent {
executor: RepeatedEvent::from_prototype(
&CharacterSingleMoveEvent::new(character_id),
num_tiles,
),
}
}
}
impl GameEvent for CharacterMoveEvent {
fn boxed_clone(&self) -> BoxedGameEvent {
Box::new(self.clone())
}
fn get_execution_conditions(&self) -> ExecutionConditions {
self.executor.get_execution_conditions()
}
fn start(&mut self, world: &mut World) {
self.executor.start(world);
}
fn tick(&mut self, world: &mut World, disabled_inputs: bool) {
self.executor.tick(world, disabled_inputs);
}
fn is_complete(&self, world: &mut World) -> bool {
self.executor.is_complete(world)
}
}