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use amethyst::ecs::World;
use super::{GameEvent, ParallelEvents};
#[derive(Default)]
pub struct EventExecutor {
root: ParallelEvents,
incoming_events: Vec<Box<dyn GameEvent + Sync + Send>>,
}
impl EventExecutor {
pub fn push(&mut self, event: Box<dyn GameEvent + Sync + Send>) {
self.incoming_events.push(event);
}
pub fn has_new_events(&self) -> bool {
!self.incoming_events.is_empty()
}
pub fn requires_disabled_input(&self) -> bool {
self.root
.get_execution_conditions()
.requires_disabled_input
}
pub fn start_new_events(&mut self, world: &mut World) {
for event in &mut self.incoming_events {
event.start(world);
}
self.root.add_events(self.incoming_events.drain(..));
}
pub fn tick(&mut self, world: &mut World, disabled_inputs: bool) {
self.root.tick(world, disabled_inputs);
}
}