1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
//! Announces a map change, displaying the name of the reached map.

use amethyst::{
    ecs::{
        Entities,
        Entity,
        ReadExpect,
        SystemData,
        World,
        WorldExt,
        WriteStorage,
    },
    renderer::SpriteRender,
    ui::{Anchor, LineMode, UiImage, UiText, UiTransform},
};

use crate::{
    common::CommonResources,
    entities::map_change_announcement::{
        MapChangeAnnouncement,
        MapChangeAnnouncementQueue,
        MapChangeAnnouncementState,
    },
};

use super::{BoxedGameEvent, ExecutionConditions, GameEvent};

#[derive(Clone)]
pub struct MapChangeEvent {
    map_name: String,
}

impl MapChangeEvent {
    pub fn new(map_name: impl Into<String>) -> MapChangeEvent {
        MapChangeEvent {
            map_name: map_name.into(),
        }
    }
}

impl GameEvent for MapChangeEvent {
    fn boxed_clone(&self) -> BoxedGameEvent {
        Box::new(self.clone())
    }

    fn get_execution_conditions(&self) -> ExecutionConditions {
        ExecutionConditions {
            requires_disabled_input: false,
        }
    }

    fn start(&mut self, world: &mut World) {
        let announcement = {
            let (
                mut ui_images,
                mut ui_texts,
                mut ui_transforms,
                entities,
                resources,
            ) = <(
                WriteStorage<UiImage>,
                WriteStorage<UiText>,
                WriteStorage<UiTransform>,
                Entities,
                ReadExpect<CommonResources>,
            )>::fetch(world);

            MapChangeAnnouncement {
                elapsed_time: 0.,
                state: MapChangeAnnouncementState::Opening,
                box_entity: initialise_box_entity(
                    &entities,
                    &mut ui_images,
                    &mut ui_transforms,
                    &resources,
                ),
                text_entity: initialise_text_entity(
                    self.map_name.clone(),
                    &entities,
                    &mut ui_texts,
                    &mut ui_transforms,
                    &resources,
                ),
            }
        };

        world
            .write_resource::<MapChangeAnnouncementQueue>()
            .push(announcement);
    }

    fn tick(&mut self, _world: &mut World, _disabled_inputs: bool) { }

    fn is_complete(&self, world: &mut World) -> bool {
        world.read_resource::<MapChangeAnnouncementQueue>().is_empty()
    }
}

fn initialise_box_entity(
    entities: &Entities,
    ui_images: &mut WriteStorage<UiImage>,
    ui_transforms: &mut WriteStorage<UiTransform>,
    resources: &CommonResources,
) -> Entity {
    let sprite_render = SpriteRender {
        sprite_sheet: resources.text_box.clone(),
        sprite_number: 0,
    };

    let ui_transform = UiTransform::new(
        "Text Box".to_string(), Anchor::TopRight, Anchor::BottomRight,
        0., 0., 2., 400., 40.
    );

    entities
        .build_entity()
        .with(UiImage::Sprite(sprite_render), ui_images)
        .with(ui_transform, ui_transforms)
        .build()
}

fn initialise_text_entity(
    text: String,
    entities: &Entities,
    ui_texts: &mut WriteStorage<UiText>,
    ui_transforms: &mut WriteStorage<UiTransform>,
    resources: &CommonResources,
) -> Entity {
    let mut ui_text = UiText::new(
        resources.font.clone(),
        text,
        [1., 1., 1., 1.],
        30.,
    );
    ui_text.line_mode = LineMode::Wrap;
    ui_text.align = Anchor::Middle;

    let ui_transform = UiTransform::new(
        "Announcement Text".to_string(), Anchor::TopRight, Anchor::BottomMiddle,
        -200., 0., 3., 400., 40.
    );

    entities
        .build_entity()
        .with(ui_text, ui_texts)
        .with(ui_transform, ui_transforms)
        .build()
}