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use amethyst::ecs::World;
use super::{BoxedGameEvent, ExecutionConditions, GameEvent};
#[derive(Default)]
pub struct ParallelEvents {
events: Vec<Box<dyn GameEvent + Sync + Send>>,
}
impl ParallelEvents {
pub fn add_events(&mut self, events: impl Iterator<Item=Box<dyn GameEvent + Sync + Send>>) {
self.events.extend(events);
}
}
impl GameEvent for ParallelEvents {
fn boxed_clone(&self) -> BoxedGameEvent {
Box::new(ParallelEvents {
events: self.events.iter().map(|event| event.boxed_clone()).collect(),
})
}
fn get_execution_conditions(&self) -> ExecutionConditions {
self.events
.iter()
.map(|event| event.get_execution_conditions())
.fold(ExecutionConditions::default(), |acc, c| acc.merge_with(&c))
}
fn start(&mut self, world: &mut World) {
for event in &mut self.events {
event.start(world);
}
}
fn tick(&mut self, world: &mut World, disabled_inputs: bool) {
self.events = self.events
.drain(..)
.filter_map(|mut event| {
event.tick(world, disabled_inputs);
if event.is_complete(world) {
None
} else {
Some(event)
}
})
.collect();
}
fn is_complete(&self, _world: &mut World) -> bool {
self.events.is_empty()
}
}