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use amethyst::ecs::World;
use super::{BoxedGameEvent, ChainedEvents, ExecutionConditions, GameEvent};
use std::marker::PhantomData;
pub struct RepeatedEvent<T>
where
T: 'static + GameEvent + Sync + Send
{
chain: ChainedEvents,
phantom_data: PhantomData<T>,
}
impl<T> RepeatedEvent<T>
where
T: 'static + GameEvent + Sync + Send + Clone
{
pub fn from_prototype(prototype: &T, repetitions: usize) -> RepeatedEvent<T> {
let mut chain = ChainedEvents::default();
for _ in 0..repetitions {
chain.add_event(Box::new(prototype.clone()));
}
RepeatedEvent {
chain,
phantom_data: PhantomData,
}
}
}
impl<T> Clone for RepeatedEvent<T>
where
T: 'static + GameEvent + Sync + Send
{
fn clone(&self) -> RepeatedEvent<T> {
RepeatedEvent::<T> {
chain: self.chain.clone(),
phantom_data: PhantomData,
}
}
}
impl<T> GameEvent for RepeatedEvent<T>
where
T: 'static + GameEvent + Sync + Send
{
fn boxed_clone(&self) -> BoxedGameEvent {
Box::new(RepeatedEvent::<T> {
chain: self.chain.clone(),
phantom_data: PhantomData,
})
}
fn get_execution_conditions(&self) -> ExecutionConditions {
self.chain.get_execution_conditions()
}
fn start(&mut self, world: &mut World) {
self.chain.start(world);
}
fn tick(&mut self, world: &mut World, disabled_inputs: bool) {
self.chain.tick(world, disabled_inputs);
}
fn is_complete(&self, world: &mut World) -> bool {
self.chain.is_complete(world)
}
}