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use amethyst::ecs::{World, WorldExt};
use crate::{
lua::run_lua_script,
map::{GameScript, MapHandler, MapId},
};
use super::{BoxedGameEvent, ExecutionConditions, GameEvent};
#[derive(Clone)]
pub struct ScriptEvent {
script: Script,
}
#[derive(Clone)]
enum Script {
Reference {
map: MapId,
script_index: usize,
},
Instance(GameScript),
}
impl ScriptEvent {
pub fn new(map: MapId, script_index: usize) -> ScriptEvent {
ScriptEvent {
script: Script::Reference {
map,
script_index,
}
}
}
pub fn from_script(script: GameScript) -> ScriptEvent {
ScriptEvent {
script: Script::Instance(script),
}
}
}
impl GameEvent for ScriptEvent {
fn boxed_clone(&self) -> BoxedGameEvent {
Box::new(self.clone())
}
fn get_execution_conditions(&self) -> ExecutionConditions {
ExecutionConditions {
requires_disabled_input: false,
}
}
fn start(&mut self, _world: &mut World) { }
fn tick<'a>(&mut self, world: &'a mut World, _disabled_inputs: bool) {
let game_script = match &self.script {
Script::Reference { map, script_index } => world
.read_resource::<MapHandler>()
.get_script(&map, *script_index)
.clone(),
Script::Instance(script) => script.clone(),
};
match game_script {
GameScript::Native { script, parameters } => script(world, ¶meters),
GameScript::Lua { file, function, parameters } => {
let result = run_lua_script(world, &file, &function, ¶meters);
if let Err(err) = result {
eprintln!("An error occurred during the execution of a Lua script.");
eprintln!("File: {}", file);
eprintln!("Function: {}", function);
eprintln!("Error message: {}", err);
}
},
}
}
fn is_complete(&self, _world: &mut World) -> bool {
true
}
}