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use amethyst::{
assets::ProgressCounter,
core::Transform,
ecs::{World, WorldExt},
};
use crate::{
entities::character::PlayerEntity,
events::EventQueue,
map::{
change_player_tile,
MapCoordinates,
MapHandler,
PlayerCoordinates,
prepare_warp,
TileDataBuilder,
},
};
use super::{BoxedGameEvent, ExecutionConditions, GameEvent};
pub struct SwitchMapEvent {
map: String,
tile: MapCoordinates,
progress_counter: ProgressCounter,
}
impl SwitchMapEvent {
pub fn new<T>(map: T, tile: MapCoordinates) -> SwitchMapEvent
where
T: Into<String>
{
SwitchMapEvent {
map: map.into(),
tile,
progress_counter: ProgressCounter::new(),
}
}
}
impl Clone for SwitchMapEvent {
fn clone(&self) -> SwitchMapEvent {
SwitchMapEvent {
map: self.map.clone(),
tile: self.tile.clone(),
progress_counter: ProgressCounter::new(),
}
}
}
impl GameEvent for SwitchMapEvent {
fn boxed_clone(&self) -> BoxedGameEvent {
Box::new(self.clone())
}
fn get_execution_conditions(&self) -> ExecutionConditions {
ExecutionConditions {
requires_disabled_input: true,
}
}
fn start(&mut self, world: &mut World) {
let entity = world.read_resource::<PlayerEntity>().0;
let character_id = world
.read_resource::<MapHandler>()
.get_character_id_by_entity(entity);
let player_coordinates = world
.read_storage::<Transform>()
.get(entity)
.map(PlayerCoordinates::from_transform)
.expect("Failed to retrieve Transform");
let initial_tile_data = TileDataBuilder::default()
.with_character_id(character_id)
.with_player_coordinates(player_coordinates)
.build(world);
let target_tile_data = prepare_warp(
world,
&self.map,
&self.tile,
&mut self.progress_counter,
);
let target_transform = target_tile_data.position.to_transform();
world
.write_storage::<Transform>()
.get_mut(entity)
.unwrap()
.set_translation(*target_transform.translation());
change_player_tile(
&initial_tile_data,
&target_tile_data,
&world.read_resource::<PlayerEntity>(),
&mut world.write_resource::<MapHandler>(),
&mut world.write_resource::<EventQueue>(),
);
}
fn tick(&mut self, _world: &mut World, _disabled_inputs: bool) { }
fn is_complete(&self, _world: &mut World) -> bool {
self.progress_counter.is_complete()
}
}