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use amethyst::{ assets::{AssetStorage, Loader}, audio::Source, ecs::WorldExt, }; use crate::{ audio::{AudioFileFormat, Music}, common::Direction, entities::character::CharacterId, events::{ BgmChangeEvent, ChainedEvents, CharacterMoveEvent, CharacterRotateEvent, CyclicEvent, EventQueue, GameEvent, TextEvent, WarpEvent, }, map::MapCoordinates, }; use super::ExecutionContext; pub(super) fn create_bgm_change_event(context: &mut ExecutionContext, filename: String) -> usize { let format = get_bgm_format(&filename); let event = BgmChangeEvent::new(filename, format); context.store(event) } pub(super) fn preload_bgm(context: &mut ExecutionContext, filename: String) { let filename = format!("bgm/{}", filename); let format = get_bgm_format(&filename); let loader = context.world.read_resource::<Loader>(); let storage = context.world.read_resource::<AssetStorage<Source>>(); context.world .write_resource::<Music>() .preload_bgm(filename, format, &loader, &storage); } fn get_bgm_format(filename: &str) -> AudioFileFormat { if filename.ends_with(".flac") { AudioFileFormat::Flac } else if filename.ends_with(".mp3") { AudioFileFormat::Mp3 } else if filename.ends_with(".ogg") { AudioFileFormat::Ogg } else if filename.ends_with(".wav") { AudioFileFormat::Wav } else { panic!("Invalid filename"); } } pub(super) fn create_chained_event(context: &mut ExecutionContext) -> usize { let event = ChainedEvents::default(); context.store(event) } pub(super) fn create_cyclic_event(context: &mut ExecutionContext, event_key: usize) -> usize { let event = CyclicEvent::new(remove_event(context, event_key)); context.store(event) } pub(super) fn create_npc_move_event( context: &mut ExecutionContext, character_id: CharacterId, num_tiles: usize, ) -> usize { let event = CharacterMoveEvent::new(character_id, num_tiles); context.store(event) } pub(super) fn create_npc_rotate_event( context: &mut ExecutionContext, character_id: CharacterId, direction: Direction, ) -> usize { let event = CharacterRotateEvent::new(character_id, direction); context.store(event) } pub(super) fn create_npc_rotate_towards_player_event( context: &mut ExecutionContext, character_id: CharacterId, ) -> usize { let event = CharacterRotateEvent::towards_player(character_id); context.store(event) } pub(super) fn create_text_event(context: &mut ExecutionContext, text: String) -> usize { let event = TextEvent::new(text); context.store(event) } pub(super) fn create_warp_event(context: &mut ExecutionContext, map: String, x: u32, y: u32) -> usize { let event = WarpEvent::new(map, MapCoordinates::new(x, y)); context.store(event) } pub(super) fn add_event(context: &mut ExecutionContext, chain_key: usize, new_event: usize) { let mut chain = context.remove::<ChainedEvents>(chain_key); chain.add_event(remove_event(context, new_event)); context.store_at(chain_key, chain); } pub(super) fn dispatch_event(context: &mut ExecutionContext, key: usize) { let event = remove_event(context, key); context.world.write_resource::<EventQueue>().push_boxed(event); } fn remove_event( context: &mut ExecutionContext, key: usize, ) -> Box<dyn GameEvent + Send + Sync> { let event = context.remove_boxed(key); if event.is::<BgmChangeEvent>() { event.downcast::<BgmChangeEvent>().unwrap() } else if event.is::<ChainedEvents>() { event.downcast::<ChainedEvents>().unwrap() } else if event.is::<CharacterMoveEvent>() { event.downcast::<CharacterMoveEvent>().unwrap() } else if event.is::<CharacterRotateEvent>() { event.downcast::<CharacterRotateEvent>().unwrap() } else if event.is::<CyclicEvent>() { event.downcast::<CyclicEvent>().unwrap() } else if event.is::<TextEvent>() { event.downcast::<TextEvent>().unwrap() } else if event.is::<WarpEvent>() { event.downcast::<WarpEvent>().unwrap() } else { panic!("Invalid event type"); } }