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use amethyst::{ assets::{Loader, ProgressCounter}, audio::output::init_output, core::{ArcThreadPool, math::Vector3, Parent, Transform}, ecs::{ Dispatcher, DispatcherBuilder, Entity, world::Builder, World, WorldExt, }, prelude::*, renderer::Camera, ui::TtfFormat, }; use crate::{ audio::initialise_audio, common::{AssetTracker, CommonResources, load_full_texture_sprite_sheet}, config::GameConfig, entities::character::{initialise_player, PlayerEntity}, events::EventQueue, map::{initialise_map, MapCoordinates}, states::OverworldState, systems::AudioSystem, }; use std::ops::Deref; pub fn initialise_camera(world: &mut World, player: Entity) { let mut transform = Transform::default(); transform.set_translation_xyz(0., 0., 1.0); transform.set_scale(Vector3::new(0.5, 0.5, 0.5)); world .create_entity() .with(Camera::standard_2d(800., 600.)) .with(Parent { entity: player }) .with(transform) .build(); } pub fn initialise_resources(world: &mut World, progress_counter: &mut ProgressCounter) { let font = world.read_resource::<Loader>().load( "fonts/arial.ttf", TtfFormat, &mut *progress_counter, &world.read_resource(), ); let text_box = load_full_texture_sprite_sheet( world, "sprites/text_box.png", &(800, 100), &mut *progress_counter, ); let black = load_full_texture_sprite_sheet( world, "sprites/black.png", &(32, 32), &mut *progress_counter, ); world.insert(CommonResources { font, text_box, black }); } #[derive(Default)] pub struct LoadingState<'a, 'b> { pub dispatcher: Option<Dispatcher<'a, 'b>>, pub cached_num_loaded_assets: usize, } impl SimpleState for LoadingState<'_, '_> { fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) { println!("Loading game..."); let world = data.world; let mut dispatcher = DispatcherBuilder::new() .with(AudioSystem::default(), "audio_system", &[]) .with_pool(world.read_resource::<ArcThreadPool>().deref().clone()) .build(); dispatcher.setup(world); self.dispatcher = Some(dispatcher); world.insert(EventQueue::default()); init_output(world); initialise_audio(world); let (starting_map, starting_position) = { let game_config = world.read_resource::<GameConfig>(); ( game_config.player_starting_map.clone(), MapCoordinates::from_tuple(&game_config.player_starting_position), ) }; let mut progress_counter = ProgressCounter::new(); initialise_resources(world, &mut progress_counter); initialise_map(world, &starting_map, &mut progress_counter); let player = initialise_player( world, &starting_map, starting_position, &mut progress_counter, ); initialise_camera(world, player); world.insert(AssetTracker::new(progress_counter)); world.insert(PlayerEntity(player)); } fn update(&mut self, data: &mut StateData<'_, GameData<'_, '_>>) -> SimpleTrans { if let Some(dispatcher) = &mut self.dispatcher { dispatcher.dispatch(data.world); } let asset_tracker = data.world.read_resource::<AssetTracker>(); let progress_counter = asset_tracker.get_progress_counter(); let num_finished = progress_counter.num_finished(); if num_finished != self.cached_num_loaded_assets { self.cached_num_loaded_assets = num_finished; let total = progress_counter.num_assets(); let percentage = 100 * num_finished / total; println!("Loading... {}% ({}/{})", percentage, num_finished, total); } if progress_counter.is_complete() { Trans::Switch(Box::new(OverworldState::default())) } else { Trans::None } } }