[−][src]Struct pokemon_rust::map::serializable_map::InitializedMap

pub(super) struct InitializedMap {
    pub map_id: MapId,
    pub map_name: String,
    pub reference_point: WorldCoordinates,
    pub terrain_entity: Entity,
    pub solids: Vec<(u32, u32)>,
    pub decoration_entity: Entity,
    pub script_repository: Vec<SerializableGameScript>,
    pub actions: HashMap<(u32, u32), GameAction>,
    pub map_scripts: Vec<MapScript>,
    pub connections: HashMap<(u32, u32), SerializableMapConnection>,
}

Fields

map_id: MapIdmap_name: Stringreference_point: WorldCoordinatesterrain_entity: Entitysolids: Vec<(u32, u32)>decoration_entity: Entityscript_repository: Vec<SerializableGameScript>actions: HashMap<(u32, u32), GameAction>map_scripts: Vec<MapScript>connections: HashMap<(u32, u32), SerializableMapConnection>

Auto Trait Implementations

impl RefUnwindSafe for InitializedMap

impl Send for InitializedMap

impl Sync for InitializedMap

impl Unpin for InitializedMap

impl UnwindSafe for InitializedMap

Blanket Implementations

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    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float, 
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impl<T> Any for T where
    T: 'static + ?Sized, 
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impl<T> Any for T where
    T: Any, 

impl<T> Borrow<T> for T where
    T: ?Sized, 
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impl<T> BorrowMut<T> for T where
    T: ?Sized, 
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impl<T> Erased for T

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Any + Send + Sync, 

impl<T> Same<T> for T

type Output = T

Should always be Self

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    SS: SubsetOf<SP>, 

impl<T> Supports<T> for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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