[−][src]Struct pokemon_rust::events::character_move_event::CharacterMoveEvent

pub struct CharacterMoveEvent {
    executor: RepeatedEvent<CharacterSingleMoveEvent>,
}

Fields

executor: RepeatedEvent<CharacterSingleMoveEvent>

Methods

impl CharacterMoveEvent[src]

pub fn new(character_id: CharacterId, num_tiles: usize) -> CharacterMoveEvent[src]

Instantiates a CharacterMoveEvent from a given Character ID and a number of tiles.

Trait Implementations

impl Clone for CharacterMoveEvent[src]

impl GameEvent for CharacterMoveEvent[src]

Auto Trait Implementations

impl !RefUnwindSafe for CharacterMoveEvent

impl Send for CharacterMoveEvent

impl Sync for CharacterMoveEvent

impl Unpin for CharacterMoveEvent

impl !UnwindSafe for CharacterMoveEvent

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float, 
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impl<T> Any for T where
    T: 'static + ?Sized, 
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impl<T> Any for T where
    T: Any, 

impl<T> Borrow<T> for T where
    T: ?Sized, 
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impl<T> BorrowMut<T> for T where
    T: ?Sized, 
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impl<T> Clone for T where
    T: Clone, 
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impl<T> Erased for T

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Any + Send + Sync, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Supports<T> for T

impl<T> ToOwned for T where
    T: Clone, 
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,